AoeStats
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MegaRandom

510436687Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 83m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
852
+11
🇨🇱 Shu · Chile
713
+17
🇨🇱 Italians · Chile
674
+17
🇺🇸 Huns · United States
759
-16
🇳🇿 Celts · New Zealand
754
-16
🇵🇪 Britons · Peru
686
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,604 10:08 19:43 41:20 ⚔ FC into Archers
24 2,056 13:16 17:58 63:14 ⛏ Fast Castle
21 1,745 11:08 20:27 47:07 ⚔ Scout Rush
18 1,507 10:45 22:07 59:10 ⚔ Scout Rush
6 518 10:22 20:37 73:31 ⛏ Fast Castle
3 262 16:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
34,185 18,135 32,565 1,600 86,485 91,989
24,360 18,707 16,640 3,480 63,187 67,780
15,565 22,795 18,420 3,550 60,330 70,800
23,780 22,270 6,880 3,600 56,530 68,318
6,025 11,065 6,280 2,460 25,830 28,839
4,390 2,486 50 190 7,116 8,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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