AoeStats
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Black Forest

509987347Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 55m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
765
+12
🇦🇷 Bohemians · Argentina
734
+14
🇺🇸 Franks · United States
729
+14
🇮🇹 Goths · Italy
718
-14
🇺🇸 Turks · United States
691
-23
🇮🇹 Persians · Italy
640
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,508 12:40 19:51 36:26 ⛏ Fish Boom FC
18 1,018 14:20 25:27 38:17 ⛏ Fish Boom FC
18 997 17:30 23:19 34:28 ⛏ Fast Castle
17 934 18:14 22:29 41:48 ⛏ Fast Castle
14 798 11:59 24:49 37:54 ⚔ FC into Skirms
12 683 15:43 22:02 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,445 33,973 15,330 1,690 76,438 81,876
38,940 19,397 14,075 2,200 74,612 82,004
23,930 20,688 16,690 4,545 65,853 84,547
22,595 22,557 9,365 1,075 55,592 69,563
20,715 14,660 13,580 2,150 51,105 64,180
10,350 9,707 4,760 1,275 26,092 29,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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