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Arena

510657097Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 52m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1154
+16
🇦🇷 Celts · Argentina
1138
+17
🇨🇱 Chinese · Chile
1123
+17
🇨🇱 Goths · Chile
1114
+18
🇺🇸 Vikings · United States
1184
-18
🇦🇷 Persians · Argentina
1170
-18
🇺🇸 Aztecs · United States
1148
-17
🇨🇳 Ethiopians · China
1113
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,007 10:27 14:36 34:54 ⛏ Fast Castle
35 1,842 10:26 14:07 33:41 ⛏ Fast Castle
32 1,670 9:06 24:06 48:21 ⛏ Fast Castle
32 1,716 9:47 13:53 32:03 ⛏ Fast Castle
25 1,306 11:14 14:46 40:08 ⛏ Fast Castle
23 1,206 10:08 15:17 32:25 ⛏ Fast Castle
23 1,211 10:42 20:39 33:55 ⚔ M@A Rush
21 1,096 10:12 15:21 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,210 32,165 10,805 2,505 76,685 81,533
32,150 22,370 15,365 3,945 73,830 86,772
31,165 19,835 15,305 4,890 71,195 75,995
33,645 14,690 14,700 5,600 68,635 71,746
27,950 15,613 14,390 2,055 60,008 63,476
25,720 17,625 12,295 2,150 57,790 68,680
18,495 8,770 7,000 2,025 36,290 37,004
10,650 14,443 5,125 3,000 33,218 34,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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