AoeStats
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Arabia

509864706Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 43m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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946
+15
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926
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961
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896
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,194 11:10 15:40 42:05 ⛏ Fast Castle
30 1,290 11:51 19:02 37:01 ⚔ FC into Archers
27 1,172 11:46 16:08 — ⛏ Fast Castle
19 836 11:24 18:22 —

Resources

Player Food Wood Gold Stone Spent Collected
11,360 8,710 4,015 2,570 26,655 29,124
12,510 7,323 3,090 3,350 26,273 30,337
8,480 5,611 4,275 1,400 19,766 21,796
6,055 4,835 1,295 100 12,285 17,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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