AoeStats
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Fortress

509696880Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 53m 54s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1225
+14
🇩🇪 Spanish · Germany
1224
+14
🇩🇪 Portuguese · Germany
1127
+18
🇹🇷 Burgundians · Türkiye
1267
-19
🇹🇷 Magyars · Türkiye
1154
-14
🇹🇷 Vietnamese · Türkiye
1112
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,426 7:40 12:17 31:09 ⛏ Fast Castle
40 2,162 7:08 12:10 37:14 ⛏ Fast Castle
32 1,745 7:46 11:23 33:24 ⛏ Fast Castle
31 1,694 7:04 12:52 31:25 ⛏ Fast Castle
24 1,273 9:34 15:29 28:50 ⛏ Fast Castle
19 1,027 8:54 12:55 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,525 17,605 16,740 2,495 74,365 80,785
19,775 28,620 17,740 1,600 67,735 75,390
27,235 21,855 15,025 850 64,965 74,835
24,020 14,530 18,270 4,310 61,130 67,616
20,080 19,595 7,725 300 47,700 52,411
13,070 17,959 12,630 2,800 46,459 56,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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