AoeStats
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Black Forest

510402296Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 45m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
979
+14
🇺🇾 Italians · Uruguay
973
+15
🇺🇦 Slavs · Ukraine
967
+15
🇮🇳 Celts · India
964
+15
🇨🇦 Burgundians · Canada
1042
-54
🇨🇦 Burgundians · Canada
1000
-51
🇵🇪 Slavs · Peru
894
-13
🇸🇰 Saracens · Slovakia
847
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,829 11:15 15:34 30:19 ⛏ Fast Castle
31 1,410 11:47 19:56 35:49 ⛏ Fast Castle
24 1,108 14:44 23:10 33:15 ⛏ Fish Boom FC
20 903 11:49 21:13 33:28 ⛏ Fast Castle
17 770 11:16 21:23 30:42 ⛏ Fast Castle
14 652 15:07 21:56 41:42 ⛏ Fast Castle
13 569 19:44 28:54 — ⚔ Archer Rush
4 177 18:52 34:19 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,495 19,800 12,820 2,300 54,415 71,320
21,880 11,405 7,520 1,600 42,405 52,694
11,725 18,660 8,890 3,050 42,325 50,999
16,155 9,864 4,420 3,070 33,509 47,743
13,250 13,822 4,800 930 32,802 47,901
16,295 8,918 5,670 1,865 32,748 36,991
10,520 9,473 6,200 3,275 29,468 30,540
4,640 4,193 1,005 135 9,973 13,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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