AoeStats
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Black Forest

510397191Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 47m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1064
+13
🇹🇷 Persians · Türkiye
983
+16
🇬🇧 Persians · United Kingdom
974
+16
🇬🇧 Slavs · United Kingdom
972
+16
🇨🇦 Britons · Canada
1042
-53
🇨🇦 Burgundians · Canada
1000
-48
🇺🇸 Celts · United States
981
-15
🇱🇺 Turks · Luxembourg
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,769 10:55 23:10 45:13 ⚔ M@A Rush
26 1,221 11:49 16:07 35:20 ⛏ Fish Boom FC
25 1,183 10:50 23:47 34:16 ⚔ M@A Rush
24 1,134 13:59 29:40 —
18 855 10:34 17:02 35:18 ⛏ Fish Boom FC
17 784 15:08 29:43 — ⚔ M@A into Archers
13 629 12:03 25:34 39:26 ⛏ Fish Boom
4 208 20:30 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,260 14,690 10,220 1,500 45,670 58,942
10,550 14,095 10,120 3,650 38,415 51,451
17,445 9,305 9,985 1,470 38,205 44,860
13,545 9,663 4,630 2,270 30,108 39,442
11,220 7,835 5,865 1,660 26,580 30,214
11,370 8,841 3,570 1,345 25,126 26,710
5,365 5,385 540 100 11,390 12,871
5,000 2,994 450 345 8,789 10,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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