AoeStats
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Arena

508645132Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 51m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1313
+11
1241
+14
🇨🇳 Italians · China
1116
+20
🇨🇳 Spanish · China
1214
-16
🇹🇼 Bulgarians · Taiwan
1206
-15
🇹🇼 Persians · Taiwan
1187
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,269 10:11 13:53 48:29 ⛏ Fast Castle
38 1,949 10:44 14:24 31:33 ⛏ Fast Castle
35 1,780 10:26 14:53 30:00 ⛏ Fast Castle
34 1,773 11:31 15:28 37:04 ⛏ Fast Castle
34 1,748 10:25 15:24 31:45 ⛏ Fast Castle
22 1,123 11:40 15:46 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,275 15,798 21,765 7,690 73,528 89,362
32,845 13,715 13,160 2,250 61,970 71,527
26,555 20,615 8,345 2,025 57,540 58,832
20,425 16,640 12,020 4,055 53,140 63,723
16,095 12,565 6,490 2,715 37,865 44,230
15,375 15,571 3,450 1,650 36,046 39,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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