AoeStats
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Black Forest

508420142Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 43m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1127
+12
🇬🇧 Celts · United Kingdom
1106
+13
🇨🇳 Italians · China
1096
+14
🇨🇳 Chinese · China
1084
-15
🇨🇳 Burgundians · China
1026
-25
🇨🇳 Malay · China
1026
-25
Player eAPM Actions Feudal Castle Imperial Opening
27 1,160 11:06 15:52 31:24 ⛏ Fast Castle
21 928 12:21 16:57 30:05 ⛏ Fast Castle
16 693 11:50 16:14 30:23 ⛏ Fast Castle
15 673 10:06 18:44 32:22 ⛏ Fast Castle
12 511 11:51 18:46 33:18 ⛏ Fast Castle
11 480 13:36 24:55 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,225 14,553 10,585 3,105 58,468 67,466
23,995 17,717 8,960 2,475 53,147 62,029
14,325 18,580 5,680 1,950 40,535 59,762
14,910 12,966 7,270 4,315 39,461 45,208
20,875 7,234 9,925 1,070 39,104 48,563
15,865 9,145 6,075 1,050 32,135 40,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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