AoeStats
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Nomad

508418746Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 5m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1150
+15
🇨🇳 Inca · China
1124
+16
🇨🇳 Wu · China
1124
+16
🇨🇳 Franks · China
1026
+20
🇨🇳 Japanese · China
1153
-18
🇨🇳 Vikings · China
1132
-17
🇨🇳 Malians · China
1112
-16
🇨🇳 Huns · China
1097
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 341 — — —
63 336 — — —
57 303 — — —
49 264 — — —
40 214 — — —
29 155 — — —
21 112 — — —
7 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 550 50 100 1,150 587
450 500 50 100 1,100 300
350 550 50 100 1,050 236
400 550 0 100 1,050 435
350 525 50 100 1,025 282
350 450 0 100 900 342
300 325 0 0 625 301
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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