AoeStats
← KG.专业开脑壳

Oasis

508382048Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 21m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1223
+17
🇲🇽 Hindustanis · Mexico
1211
+18
🇲🇽 Magyars · Mexico
1171
+19
🇫🇷 Saracens · France
1312
-20
🇮🇹 Franks · Italy
1309
-21
🇨🇳 Ethiopians · China
1125
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,274 9:10 — — ⚔ Archer Rush
53 1,133 10:50 — — ⚔ Archer Rush
41 892 10:23 — — ⚔ Scout Rush
40 861 10:23 — — ⚔ Scout Rush
38 829 8:44 — — ⚔ Scout Rush
25 545 9:33 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
2,900 6,194 1,990 0 11,084 12,042
6,135 3,865 50 125 10,175 10,609
3,965 4,265 350 0 8,580 10,446
4,715 2,280 50 250 7,295 7,386
2,505 2,873 1,855 0 7,233 8,347
3,105 2,614 640 0 6,359 7,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.