AoeStats
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Fortress

507927106Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 43m 16s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1255
+13
🇹🇼 Khmer · Taiwan
1213
+14
🇹🇼 Huns · Taiwan
1047
+21
🇹🇷 Burgundians · Türkiye
1196
-17
🇬🇧 Turks · United Kingdom
1171
-16
🇨🇳 Italians · China
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,388 8:14 12:52 18:29 ◆ FC into Fast Imp
26 1,143 8:31 13:31 27:17 ⛏ Fast Castle
26 1,128 8:53 16:25 —
25 1,085 6:59 11:30 26:53 ⛏ Fast Castle
24 1,052 6:46 10:35 25:16 ⛏ Fast Castle
21 927 6:18 12:57 26:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,320 26,230 10,945 2,810 61,305 69,910
30,905 20,083 7,060 1,620 59,668 70,677
28,690 17,565 9,235 1,975 57,465 68,745
20,765 12,780 10,120 2,690 46,355 51,262
14,295 12,175 8,720 1,200 36,390 43,245
15,520 9,185 6,595 810 32,110 34,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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