AoeStats
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Arena

507469832Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 23m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
1100
+17
🇨🇳 Spanish · China
1099
+17
🇨🇴 Tatars · Colombia
1083
+18
🇺🇸 Teutons · United States
1074
+18
1198
-20
🇨🇳 Magyars · China
1190
-20
🇨🇳 Sicilians · China
1103
-17
🇨🇳 Lithuanians · China
1000
-41
Player eAPM Actions Feudal Castle Imperial Opening
39 912 10:55 15:46 — ⛏ Fast Castle
35 823 10:49 14:57 — ⛏ Fast Castle
35 802 10:31 14:50 — ⛏ Fast Castle
28 643 10:46 15:45 — ⛏ Fast Castle
26 608 11:39 15:27 — ⛏ Fast Castle
23 526 11:00 15:43 — ⛏ Fast Castle
20 454 10:58 15:16 — ⛏ Fast Castle
15 359 10:38 14:58 22:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
6,200 5,390 250 300 12,140 12,335
5,980 3,973 800 200 10,953 12,452
5,100 3,854 520 300 9,774 11,177
4,775 4,315 450 200 9,740 11,676
4,925 3,390 250 950 9,515 10,273
4,465 3,022 820 850 9,157 10,202
4,230 3,240 400 200 8,070 10,157
4,160 2,729 1,150 0 8,039 8,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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