AoeStats
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Black Forest

504696150Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 48m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1368
+11
🇩🇪 Inca · Germany
1306
+14
🇩🇪 Britons · Germany
1299
+14
🇯🇵 Mongols · Japan
1285
-14
🇨🇳 Franks · China
1259
-13
🇨🇳 Persians · China
1229
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,591 10:47 14:32 32:27 ⛏ Fast Castle
36 1,735 11:31 16:21 31:16 ⛏ Fast Castle
30 1,438 12:27 16:00 30:40 ⛏ Fast Castle
26 1,278 12:05 16:14 35:03 ⛏ Fast Castle
22 1,089 10:34 15:51 29:16 ⛏ Fast Castle
18 867 12:23 16:11 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,900 13,245 15,750 3,750 79,645 94,265
27,780 30,937 17,615 2,030 78,362 95,470
32,075 21,996 9,415 3,565 67,051 75,931
26,680 25,025 11,755 2,400 65,860 86,741
26,985 29,720 6,740 1,700 65,145 77,375
23,655 14,753 12,260 1,720 52,388 59,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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