AoeStats
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African Clearing

504425759Analyzed
3v3 RM · 25d ago on Sep 5, 2026· 63m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1225
+16
🇪🇸 Spanish · Spain
1197
+18
🇹🇷 Spanish · Türkiye
1174
+19
🇨🇳 Burmese · China
1260
-19
🇨🇳 Mapuche · China
1222
-17
🇨🇳 Franks · China
1214
-36
Player eAPM Actions Feudal Castle Imperial Opening
46 2,922 13:36 18:13 45:55 ⛏ Fast Castle
44 2,806 15:43 19:37 44:19 ⛏ Fast Castle
42 2,660 15:09 19:06 35:33 ⛏ Fast Castle
39 2,444 13:02 28:02 43:07 ⚔ Towers FC
27 1,733 14:13 21:11 41:07 ⚔ Scout Rush
8 528 12:40 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,545 35,542 4,045 3,280 81,412 83,074
34,530 18,040 25,260 3,100 80,930 85,185
32,900 9,930 19,695 3,550 66,075 70,360
16,700 27,892 18,055 2,385 65,032 67,393
19,050 22,695 15,925 3,750 61,420 73,693
2,500 1,450 190 200 4,340 4,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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