AoeStats
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Socotra

504423596Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 21m 10s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khitans · Taiwan
1253
+16
🇨🇳 Burmese · China
1244
+16
🇨🇦 Goths · Canada
1228
+17
🇯🇵 Britons · Japan
1211
+18
🇩🇪 Britons · Germany
1298
-19
🇹🇼 Ethiopians · Taiwan
1273
-18
🇲🇩 Huns · Moldova
1211
-15
🇹🇷 Burgundians · Türkiye
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,269 10:22 15:31 — ⛏ Fast Castle
56 1,187 12:11 — — ⚔ Archer Rush
42 895 9:39 — — ⚔ Archer Rush
35 735 9:54 19:13 — ⚔ Scout Rush
35 740 10:10 — — ⚔ M@A Rush
32 677 11:30 — — ⚔ M@A into Skirms
25 528 8:31 — — ⚔ Archer Rush
25 535 11:59 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,100 3,124 1,405 0 8,629 9,791
4,995 2,650 640 0 8,285 8,337
3,600 3,136 900 100 7,736 8,185
4,350 2,555 580 0 7,485 7,939
3,240 2,822 550 200 6,812 6,874
2,575 2,869 1,135 0 6,579 7,370
3,250 1,872 450 250 5,822 7,030
2,600 1,864 500 125 5,089 5,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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