AoeStats
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Arena

504410485Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 42m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1259
+10
🇨🇳 Burmese · China
1233
+11
🇪🇸 Italians · Spain
1210
+12
🇰🇷 Huns · South Korea
1217
-14
🇹🇼 Turks · Taiwan
1105
-10
🇬🇷 Spanish · Greece
1066
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,954 11:18 15:08 27:43 ⛏ Fast Castle
33 1,407 11:41 15:40 22:39 ◆ FC into Fast Imp
27 1,154 10:34 15:02 22:45 ◆ FC into Fast Imp
25 1,064 11:25 17:25 31:51 ⛏ Fast Castle
19 813 10:37 16:47 29:31 ⛏ Fast Castle
13 551 10:49 18:23 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,925 18,723 18,515 3,035 68,198 73,286
19,595 13,055 9,925 1,700 44,275 47,189
20,230 11,680 5,330 1,650 38,890 41,520
12,250 13,035 8,165 1,065 34,515 46,113
12,790 8,815 3,915 1,635 27,155 30,744
6,850 4,615 4,150 650 16,265 18,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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