AoeStats
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Arena

504226424Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1236
+13
🇨🇳 Persians · China
1235
+13
🇨🇳 Goths · China
1192
+15
🇭🇰 Khmer · Hong Kong SAR China
1183
+16
🇸🇮 Maya · Slovenia
1200
-15
🇫🇷 Byzantines · France
1193
-15
🇦🇷 Burgundians · Argentina
1169
-14
🇲🇽 Italians · Mexico
1144
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,401 11:29 14:47 28:44 ⛏ Fast Castle
39 2,045 11:03 15:12 27:48 ⛏ Fast Castle
32 1,716 13:36 17:51 30:17 ⛏ Fast Castle
31 1,635 10:05 15:44 30:17 ⛏ Fast Castle
24 1,266 10:30 15:39 29:32 ⛏ Fast Castle
22 1,167 10:14 14:09 27:55 ⛏ Fast Castle
20 1,075 12:16 17:17 34:32 ⛏ Fast Castle
19 1,009 11:05 14:58 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,220 17,475 25,630 2,350 91,675 97,972
54,155 14,115 13,630 4,300 86,200 96,626
48,910 27,220 6,530 3,285 85,945 100,315
38,685 17,300 14,830 2,900 73,715 89,873
29,145 22,660 8,295 3,550 63,650 76,860
20,630 26,993 12,995 900 61,518 74,912
23,650 15,230 13,745 7,100 59,725 91,720
22,435 23,885 7,765 1,780 55,865 60,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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