AoeStats
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Black Forest

504220949Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 52m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1305
+14
🇨🇳 Chinese · China
1300
+15
🇹🇼 Bohemians · Taiwan
1287
+15
🇹🇼 Britons · Taiwan
1229
+18
🇹🇼 Burgundians · Taiwan
1289
-16
🇩🇪 Ethiopians · Germany
1280
-16
🇲🇽 Huns · Mexico
1261
-15
🇨🇳 Persians · China
1252
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,889 11:12 19:07 35:23 ⚔ Archer Rush
38 1,992 15:13 23:11 37:21 ⛏ Fish Boom FC
32 1,698 11:49 16:31 33:42 ⛏ Fast Castle
32 1,670 12:45 16:20 34:22 ⛏ Fast Castle
30 1,587 14:48 24:29 37:35 ⛏ Fish Boom FC
25 1,303 13:44 19:52 42:55 ⛏ Fish Boom FC
25 1,303 11:36 15:13 34:42 ⛏ Fast Castle
15 813 11:51 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,730 40,106 22,325 1,135 94,296 110,559
21,010 29,788 14,195 2,260 67,253 86,853
15,500 25,188 16,315 2,650 59,653 74,387
18,970 24,357 11,190 2,490 57,007 70,859
14,145 16,343 10,205 2,440 43,133 55,775
13,040 14,333 7,020 1,860 36,253 44,483
13,115 13,302 8,410 1,115 35,942 39,650
8,965 5,752 1,450 400 16,567 19,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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