AoeStats
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Nomad

508363556Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 52m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
985
+16
🇲🇽 Aztecs · Mexico
977
+16
🇹🇼 Spanish · Taiwan
1006
-17
🇦🇺 Maya · Australia
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,459 16:17 21:24 — ⚔ Fish Boom FC into Scouts
26 1,385 14:29 22:58 33:42 ⚔ Fish Boom FC into Scouts
23 1,203 14:24 26:12 47:03 ⚔ Fish Boom into Scouts
20 1,036 14:06 19:36 42:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,010 12,335 8,210 1,025 39,580 52,466
14,405 10,674 7,460 4,530 37,069 41,078
11,990 9,675 5,830 1,050 28,545 35,581
8,390 8,249 3,730 1,070 21,439 24,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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