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Black Forest

510646209Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 43m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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668
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Player eAPM Actions Feudal Castle Imperial Opening
20 857 14:16 22:55 36:56 ⛏ Fast Castle
18 796 13:55 20:18 41:17 ⛏ Fish Boom FC
17 741 12:34 17:18 32:44 ⛏ Fast Castle
17 759 12:24 18:33 28:00 ⛏ Fish Boom FC
14 617 15:12 27:26 38:48 ⚔ Towers FC
12 504 13:57 19:59 36:22 ⛏ Fast Castle
12 505 13:29 25:56 39:34 ⛏ Fast Castle
9 385 14:40 19:07 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,495 20,225 6,685 950 44,355 60,600
19,590 13,280 8,055 2,800 43,725 50,479
16,525 14,296 8,020 1,895 40,736 44,516
15,770 12,270 6,550 2,680 37,270 44,007
14,245 15,985 5,430 1,400 37,060 51,283
12,935 12,123 4,800 2,985 32,843 41,762
12,880 9,207 4,480 3,235 29,802 36,005
10,570 11,010 4,370 1,600 27,550 30,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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