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Black Forest

510634647Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 56m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
811
+8
🇺🇸 Hindustanis · United States
810
+8
🇹🇷 Turks · Türkiye
808
+8
🇺🇸 Lithuanians · United States
509
+19
🇷🇸 Huns · Serbia
703
-14
🇧🇷 Spanish · Brazil
657
-12
🇫🇮 Huns · Finland
565
-9
🇫🇮 Malay · Finland
531
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,440 11:33 17:50 30:24 ⛏ Fast Castle
21 1,187 14:01 28:11 36:49 ⚔ M@A Rush
18 1,000 14:33 24:23 —
18 1,006 14:14 19:01 35:19 ⛏ Fast Castle
16 891 15:47 36:52 — ⚔ Tower Rush
12 661 14:56 26:50 37:31 ⛏ Fast Castle
12 687 12:41 22:29 35:09 ⛏ Fast Castle
6 365 11:19 23:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,270 20,491 19,330 2,345 66,436 94,525
27,580 20,175 12,045 5,195 64,995 118,755
22,345 17,604 21,070 2,350 63,369 119,224
23,810 16,022 18,270 2,150 60,252 71,570
23,555 11,225 6,010 1,275 42,065 48,999
14,775 17,165 4,050 3,100 39,090 88,418
21,240 11,255 2,535 1,850 36,880 51,081
9,415 7,144 3,255 870 20,684 28,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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