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Black Forest

509791629Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 92m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
720
+10
🇲🇽 Franks · Mexico
631
+13
🇨🇴 Bohemians · Colombia
622
+13
🇺🇸 Lithuanians · United States
513
+18
🇺🇸 Bohemians · United States
585
-14
🇺🇸 Burgundians · United States
576
-14
🇺🇸 Franks · United States
572
-14
🇺🇸 Spanish · United States
534
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,615 13:37 19:37 42:54 ⛏ Fast Castle
19 1,726 20:46 29:03 35:33 ⛏ Fast Castle
18 1,681 13:39 19:41 41:12 ⚔ Archer Rush
18 1,681 13:21 21:26 35:54 ⛏ Fast Castle
17 1,604 9:54 18:53 36:15 ⛏ Fast Castle
16 1,460 12:55 22:18 35:33 ⛏ Fast Castle
12 1,116 12:00 23:19 32:19 ⛏ Fast Castle
6 568 15:34 23:59 41:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,360 35,248 57,465 3,405 149,478 173,551
51,200 52,710 40,085 3,550 147,545 163,417
55,480 48,235 39,835 1,000 144,550 164,871
29,985 48,333 41,450 5,845 125,613 154,883
65,595 23,574 28,570 1,600 119,339 131,181
41,375 16,220 38,390 2,940 98,925 129,307
37,050 20,245 38,345 2,460 98,100 135,675
13,055 8,461 6,670 1,500 29,686 36,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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