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Arena

509615937Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 101m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
532
+18
🇨🇭 Chinese · Switzerland
509
+19
🇺🇸 Lithuanians · United States
494
+19
🇹🇷 Saracens · Türkiye
632
-21
🇹🇷 Chinese · Türkiye
543
-18
🇹🇷 Teutons · Türkiye
522
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 2,768 10:06 18:43 35:04 ⛏ Fast Castle
23 2,372 11:16 18:34 31:41 ⛏ Fast Castle
17 1,700 11:12 19:10 31:03 ⛏ Fast Castle
10 985 12:46 24:31 41:29 ⛏ Fast Castle
9 914 13:24 21:08 36:05 ⛏ Fast Castle
7 722 13:31 18:41 40:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,685 24,435 19,435 2,950 115,505 147,519
44,750 24,487 37,345 2,830 109,412 116,460
40,775 12,970 46,240 3,940 103,925 141,613
35,830 32,735 22,430 5,125 96,120 122,752
31,700 36,095 11,055 2,350 81,200 89,918
19,355 25,195 15,065 3,070 62,685 71,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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