Four Lakes
509461455Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
46m 31s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
InTrUsIoN's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
InTrUsIoN
D
Feudal Age
11:17
vs 10:51
btm 37%
Castle Age
24:28
vs 20:09
btm 12%
Imperial Age
41:53
vs 36:23
btm 17%
eAPM
12
vs 32
btm 5%
First military
12:45
vs 12:45
top 50%
▼
Slow Castle Age at 24:28 — slower than 88% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:53 — slower than 83% of analysed players on Four Lakes
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom after the Feudal click (11:44) — usually safest before it
▼
Town centers idle 5:28 of the first 24:28 — keep villagers queued
jojohe232
D
Feudal Age
12:07
vs 10:51
btm 19%
Castle Age
23:00
vs 20:09
btm 21%
Imperial Age
40:00
vs 36:23
btm 25%
eAPM
23
vs 32
btm 28%
First military
15:26
vs 12:45
btm 29%
▼
Slow Feudal Age at 12:07 — slower than 81% of analysed players on Four Lakes
▼
Slow Castle Age at 23:00 — slower than 79% of analysed players on Four Lakes
▼
Slow Imperial Age at 40:00 — slower than 75% of analysed players on Four Lakes