Four Lakes
509377498Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
61m 43s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
InTrUsIoN's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
InTrUsIoN
D
Feudal Age
12:07
vs 10:51
btm 19%
Castle Age
16:43
vs 20:09
top 14%
Imperial Age
48:27
vs 36:23
btm 4%
eAPM
15
vs 32
btm 9%
First military
19:21
vs 12:45
btm 11%
▼
Slow Feudal Age at 12:07 — slower than 81% of analysed players on Four Lakes
▲
Fast Castle Age at 16:43 — faster than 86% of analysed players on Four Lakes
▼
Slow Imperial Age at 48:27 — slower than 96% of analysed players on Four Lakes
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 19:21 (Leitis) — later than 89% of analysed players on Four Lakes
▼
Town centers idle 3:33 of the first 16:43 — keep villagers queued
Sirfide
D
Feudal Age
12:43
vs 10:51
btm 11%
Castle Age
24:52
vs 20:09
btm 11%
Imperial Age
43:49
vs 36:23
btm 11%
eAPM
15
vs 32
btm 9%
First military
13:58
vs 12:45
btm 39%
▼
Slow Feudal Age at 12:43 — slower than 89% of analysed players on Four Lakes
▼
Slow Castle Age at 24:52 — slower than 89% of analysed players on Four Lakes
▼
Slow Imperial Age at 43:49 — slower than 89% of analysed players on Four Lakes
▼
Low eAPM (15) — busier hands win idle time back
▼
Town centers idle 3:17 of the first 24:52 — keep villagers queued