Arabia
506201286Analyzed1v1 RM
·
19d ago on Sep 12, 2026·
68m 12s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
InTrUsIoN's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
InTrUsIoN
D
Feudal Age
13:51
vs 9:49
btm 2%
Castle Age
24:33
vs 21:49
btm 18%
Imperial Age
43:42
vs 38:58
btm 18%
eAPM
16
vs 38
btm 6%
First military
14:58
vs 10:33
btm 16%
▼
Slow Feudal Age at 13:51 — slower than 98% of analysed players on Arabia
▼
Slow Castle Age at 24:33 — slower than 82% of analysed players on Arabia
▼
Slow Imperial Age at 43:42 — slower than 82% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 8:03 of the first 24:33 — keep villagers queued
evobestia
C
Feudal Age
15:07
vs 9:49
btm 1%
Castle Age
19:53
vs 21:49
top 21%
Imperial Age
39:52
vs 38:58
btm 42%
eAPM
21
vs 38
btm 14%
First military
21:16
vs 10:33
btm 4%
▼
Slow Feudal Age at 15:07 — slower than 99% of analysed players on Arabia
▲
Fast Castle Age at 19:53 — faster than 79% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 21:16 (Coustillier) — later than 96% of analysed players on Arabia
▼
Town centers idle 3:23 of the first 19:53 — keep villagers queued