AoeStats
← CharlesFP89

Nomad

509702961Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 42m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
935
+13
🇫🇷 Franks · France
880
+15
🇨🇭 Italians · Switzerland
862
+16
🇫🇷 Teutons · France
841
+16
🇧🇷 Persians · Brazil
922
-18
🇧🇷 Vikings · Brazil
876
-16
🇧🇷 Khmer · Brazil
839
-14
🇧🇷 Japanese · Brazil
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,322 14:53 19:00 — ⛏ Fish Boom FC
30 1,293 15:19 23:57 — ⛏ Fish Boom
25 1,069 14:13 24:41 — ⚔ Archer Rush
22 924 13:09 27:41 — ⚔ Scout Rush
17 718 17:27 24:25 — ⛏ Fish Boom FC
15 630 17:29 27:07 — ⛏ Fast Castle
14 578 17:41 35:34 — ⚔ Skirmisher Rush
11 486 17:23 26:41 38:32 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,975 10,805 4,640 1,900 27,320 31,129
10,485 10,105 4,175 1,050 25,815 26,792
11,045 8,608 2,250 2,900 24,803 26,147
10,280 8,460 3,860 2,150 24,750 24,752
8,535 11,493 1,610 1,955 23,593 26,711
9,935 8,635 4,460 515 23,545 26,870
8,335 8,307 3,280 280 20,202 27,833
7,835 5,365 425 1,975 15,600 17,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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