AoeStats
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MegaRandom

508061778Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 66m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
924
+11
🇫🇷 Franks · France
866
+14
🇨🇭 Italians · Switzerland
848
+14
🇫🇷 Teutons · France
825
+16
🇸🇪 Japanese · Sweden
835
-14
🇸🇪 Persians · Sweden
822
-14
🇸🇪 Italians · Sweden
810
-14
🇹🇷 Turks · Türkiye
802
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,279 9:46 18:03 31:12 ⛏ Fast Castle
35 2,334 13:29 16:16 28:55 ⛏ Fish Boom FC
24 1,607 12:03 16:08 39:14 ⛏ Fish Boom FC
22 1,480 13:05 17:36 39:13 ⛏ Fast Castle
21 1,378 11:41 15:17 34:59 ⛏ Fast Castle
20 1,360 10:59 18:36 43:22 ⛏ Fish Boom FC
19 1,286 12:17 23:55 37:32 ⚔ Fish Boom into Scouts
14 931 10:17 19:59 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,345 46,430 17,925 4,350 98,050 109,276
35,180 20,005 36,820 2,355 94,360 102,497
47,825 24,965 14,120 5,250 92,160 99,920
25,520 30,345 22,980 2,500 81,345 106,444
32,235 18,280 18,220 3,450 72,185 77,664
27,375 21,575 12,305 3,100 64,355 82,769
17,925 25,435 15,255 3,450 62,065 77,174
13,125 27,710 7,805 3,335 51,975 57,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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