AoeStats
← CharlesFP89

Nomad

508053963Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
909
+15
🇲🇽 Bohemians · Mexico
894
+15
🇧🇷 Persians · Brazil
889
+16
🇨🇷 Malay · Costa Rica
852
+17
🇫🇷 Persians · France
942
-18
🇫🇷 Franks · France
882
-16
🇨🇭 Italians · Switzerland
863
-15
🇫🇷 Teutons · France
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,381 14:03 18:26 — ⛏ Fish Boom FC
29 1,241 14:51 21:02 33:19 ⚔ Fish Boom into Scouts
27 1,132 15:32 23:26 — ⛏ Fish Boom FC
21 865 15:37 22:08 40:47 ⚔ Fish Boom into Fire Galleys into Archers FC
19 786 15:15 19:14 — ⛏ Fast Castle
17 730 16:21 20:48 — ⚔ Fish Boom FC into Archers
17 719 15:25 24:01 35:04 ⛏ Fish Boom FC
15 650 14:35 22:29 36:24 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
13,625 13,798 6,760 2,475 36,658 38,289
10,030 14,361 6,835 2,565 33,791 37,891
12,625 8,135 6,095 1,010 27,865 30,823
11,815 8,676 3,255 2,250 25,996 26,986
9,725 11,120 2,820 950 24,615 31,163
10,895 9,164 2,675 930 23,664 28,387
8,815 8,027 1,550 300 18,692 27,975
6,535 6,260 2,255 3,135 18,185 20,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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