AoeStats
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Arena

510568417Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 54m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
993
+13
🇮🇩 Maya · Indonesia
940
+15
🇨🇱 Vietnamese · Chile
923
-14
🇲🇽 Portuguese · Mexico
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,722 10:28 20:10 34:44 ⛏ Fast Castle
30 1,615 11:32 21:22 36:41 ⛏ Fast Castle
24 1,275 9:34 18:45 32:34 ⛏ Fast Castle
19 1,009 10:39 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,615 17,500 10,895 1,350 55,360 76,874
13,980 24,995 7,820 2,305 49,100 65,946
15,645 21,420 6,915 1,510 45,490 50,167
12,700 12,665 6,715 750 32,830 42,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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