AoeStats
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Arena

509760721Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 40m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
861
+14
🇨🇱 Huns · Chile
822
+16
🇦🇷 Britons · Argentina
800
+17
🇦🇷 Vietnamese · Argentina
851
-16
🇨🇱 Burgundians · Chile
819
-38
🇦🇷 Franks · Argentina
797
-30
Player eAPM Actions Feudal Castle Imperial Opening
22 875 12:02 17:02 34:07 ⛏ Fast Castle
20 818 10:59 15:13 25:15 ⛏ Fast Castle
20 797 8:36 15:03 35:47 ⛏ Fast Castle
17 685 12:37 20:51 33:52 ⛏ Fast Castle
16 644 12:45 17:29 — ⛏ Fast Castle
13 540 10:29 22:45 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,890 14,720 11,015 1,400 41,025 47,570
15,420 11,930 8,170 1,505 37,025 40,097
16,770 6,635 1,230 2,375 27,010 31,560
9,065 4,105 5,580 750 19,500 23,455
9,390 3,420 2,920 750 16,480 21,960
5,350 4,795 1,590 380 12,115 13,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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