AoeStats
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Arabia

509754714Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Poles · Costa Rica
875
+16
🇨🇷 Romans · Costa Rica
822
+18
🇦🇷 Vietnamese · Argentina
868
-17
🇨🇱 Franks · Chile
862
-43
Player eAPM Actions Feudal Castle Imperial Opening
29 1,178 11:10 15:43 37:36 ⛏ Fast Castle
23 954 10:33 22:04 37:11 ⚔ Scout Rush
19 774 10:20 23:13 38:18
16 661 10:37 20:52 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,640 10,430 5,535 1,520 29,125 32,717
10,365 7,680 4,670 1,530 24,245 29,863
10,800 7,298 3,830 1,525 23,453 26,274
4,800 2,716 1,200 300 9,016 10,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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