AoeStats
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Arabia

509505164Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 70m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
870
+37
🇦🇺 Franks · Australia
870
+37
🇦🇷 Vietnamese · Argentina
870
-16
🇨🇱 Khmer · Chile
866
-43
Player eAPM Actions Feudal Castle Imperial Opening
29 2,050 10:22 15:42 53:09 ⛏ Fast Castle
25 1,764 9:59 22:45 56:46 ⚔ Archer Rush
21 1,462 10:01 19:52 47:36 ⛏ Fast Castle
17 1,176 10:55 19:58 44:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,140 21,255 17,395 5,405 74,195 88,544
17,420 22,830 11,230 2,085 53,565 69,939
12,500 20,540 13,970 3,855 50,865 64,370
13,600 6,365 10,630 1,865 32,460 35,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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