AoeStats
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Arabia

509003737Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 22m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Spanish · Singapore
1037
+14
🇹🇼 Burgundians · Taiwan
1018
+15
🇲🇽 Spanish · Mexico
975
+15
🇨🇱 Mongols · Chile
1000
-45
🇦🇷 Franks · Argentina
1000
-45
🇦🇷 Celts · Argentina
957
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 896 11:55 16:40 — ⛏ Fast Castle
34 753 11:25 20:39 — ⚔ Scout Rush
25 563 10:44 15:24 — ⛏ Fast Castle
19 421 — — — ⚔ Drush
19 424 11:53 — — ⛏ Fast Castle
16 352 15:26 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,650 2,670 930 750 10,000 11,071
4,875 2,770 1,450 775 9,870 10,289
4,560 3,368 400 100 8,428 9,407
3,100 2,117 250 0 5,467 8,101
1,625 1,773 90 0 3,488 4,677
1,650 1,187 140 15 2,992 3,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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