AoeStats
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Arena

505945341Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 40m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Persians · Bulgaria
1040
+16
🇵🇱 Teutons · Poland
1037
+16
🇺🇸 Turks · United States
996
+18
🇸🇪 Mongols · Sweden
975
+18
🇮🇪 Britons · Ireland
1219
-25
🇪🇸 Armenians · Spain
1032
-17
🇺🇸 Huns · United States
1020
-16
🇧🇷 Franks · Brazil
859
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,583 11:01 15:03 27:44 ⛏ Fast Castle
35 1,441 10:33 14:52 30:24 ⛏ Fast Castle
27 1,083 10:33 16:28 32:50 ⛏ Fast Castle
27 1,099 10:37 15:11 33:19 ⛏ Fast Castle
22 908 11:53 15:58 22:36 ◆ FC into Fast Imp
20 812 13:02 19:05 35:40 ⛏ Fast Castle
20 831 11:42 17:08 34:27 ⛏ Fast Castle
20 805 11:26 16:13 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,735 14,510 11,065 850 47,160 50,048
23,460 9,145 8,430 2,300 43,335 45,035
20,840 11,130 10,450 750 43,170 46,980
20,010 12,440 4,035 1,620 38,105 48,643
17,210 9,000 5,810 2,715 34,735 38,595
11,380 10,800 5,635 2,350 30,165 33,740
9,185 6,575 4,930 1,400 22,090 28,235
7,750 7,465 3,075 1,655 19,945 20,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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