Arabia
503624847Analyzed1v1 RM
·
1mo ago on Sep 1, 2026·
38m 46s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
AdolfH's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
AdolfH
D
Feudal Age
10:34
vs 9:49
btm 29%
Castle Age
23:04
vs 21:49
btm 32%
Imperial Age
—
vs 38:58
btm 0%
eAPM
23
vs 39
btm 17%
First military
24:57
vs 10:33
btm 1%
▼
Low eAPM (23) — busier hands win idle time back
▼
First military only at 24:57 (Genoese Crossbowman) — later than 99% of analysed players on Arabia
▲
Town centers almost never idle — 8s across the first 23:04
Carrizuwu
D
Feudal Age
12:52
vs 9:49
btm 4%
Castle Age
32:50
vs 21:49
btm 1%
Imperial Age
—
vs 38:58
btm 0%
eAPM
33
vs 39
btm 37%
First military
9:00
vs 10:33
top 20%
▼
Slow Feudal Age at 12:52 — slower than 96% of analysed players on Arabia
▼
Slow Castle Age at 32:50 — slower than 99% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:00 (Militia) — earlier than 80% of analysed players on Arabia
▼
Town centers idle 13:50 of the first 32:50 — keep villagers queued