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Black Forest

509754280Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 47m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1189
+15
🇵🇪 Teutons · Peru
1157
+16
🇦🇷 Italians · Argentina
1146
+17
🇬🇧 Poles · United Kingdom
1215
-18
🇦🇺 Turks · Australia
1141
-15
🇦🇷 Japanese · Argentina
1129
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,164 11:36 15:23 30:12 ⛏ Fish Boom FC
31 1,469 12:34 17:49 25:37 ⛏ Fast Castle
27 1,278 10:19 25:59 32:41 ⚔ M@A into Archers into Towers into Fast Imp
24 1,149 12:33 20:19 30:34 ⛏ Fast Castle
24 1,118 13:01 25:05 37:17 ⛏ Fast Castle
18 852 11:31 16:17 29:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,270 28,220 22,105 900 75,495 89,803
27,735 17,995 18,035 3,285 67,050 83,263
23,950 18,364 11,695 2,095 56,104 65,158
16,550 10,000 7,760 1,855 36,165 38,231
13,015 11,075 5,720 1,310 31,120 40,160
9,075 8,398 4,720 3,755 25,948 27,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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