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Arena

507500982Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1173
+16
🇨🇳 Spanish · China
1154
+16
🇨🇳 Celts · China
1147
+17
🇭🇰 Dravidians · Hong Kong SAR China
1145
+17
🇨🇱 Koreans · Chile
1176
-17
🇩🇪 Hindustanis · Germany
1175
-17
🇹🇷 Bohemians · Türkiye
1151
-16
🇩🇰 Cumans · Denmark
1148
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,563 11:01 14:54 33:09 ⛏ Fast Castle
40 2,077 11:35 15:24 29:53 ⛏ Fast Castle
32 1,640 12:02 16:25 30:14 ⛏ Fast Castle
30 1,577 11:32 16:08 28:07 ⛏ Fast Castle
29 1,490 11:23 15:11 37:16 ⛏ Fast Castle
27 1,391 10:59 27:46 38:36 ⚔ Towers into Archers
27 1,393 10:42 14:33 27:09 ⛏ Fast Castle
16 814 9:58 18:50 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,210 39,965 20,410 1,600 89,185 101,309
31,285 18,620 21,050 5,050 76,005 82,132
29,460 30,015 8,070 3,205 70,750 76,579
32,795 18,465 14,535 4,950 70,745 93,429
30,485 15,325 18,785 3,450 68,045 75,118
13,555 19,973 9,525 1,735 44,788 60,927
16,200 13,840 8,870 2,145 41,055 49,380
12,565 10,460 4,295 860 28,180 32,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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