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Arena

507488920Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Muisca · Hong Kong SAR China
1346
+14
🇨🇳 Khmer · China
1213
+12
🇨🇳 Japanese · China
1157
+15
🇨🇳 Franks · China
1114
+16
🇨🇳 Turks · China
1170
-14
🇨🇳 Celts · China
1142
-13
🇨🇳 Huns · China
1141
-13
🇨🇳 Armenians · China
1085
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,088 10:44 15:13 36:08 ⛏ Fast Castle
44 1,763 9:27 13:32 34:13 ⛏ Fast Castle
41 1,645 10:16 13:58 27:22 ⛏ Fast Castle
30 1,193 11:24 15:04 28:27 ⛏ Fast Castle
28 1,109 10:27 15:43 — ⛏ Fast Castle
24 968 11:37 15:28 32:51 ⛏ Fast Castle
23 905 11:32 16:01 28:37 ⛏ Fast Castle
20 806 10:57 15:17 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,950 12,360 14,115 5,720 61,145 65,241
22,600 18,250 15,260 1,295 57,405 59,369
16,920 20,945 9,955 1,050 48,870 61,062
19,805 7,015 11,705 935 39,460 43,072
11,795 9,129 10,500 870 32,294 34,588
13,730 9,615 2,725 1,790 27,860 30,829
5,850 5,755 1,635 210 13,450 16,119
4,530 5,048 2,335 370 12,283 12,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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