AoeStats
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Arena

507486166Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 40m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1170
+17
🇨🇳 Celts · China
1142
+18
🇨🇳 Tatars · China
1115
+19
🇩🇪 Georgians · Germany
1110
+19
🇨🇳 Dravidians · China
1192
-19
🇫🇷 Chinese · France
1179
-18
🇪🇸 Franks · Spain
1174
-18
🇺🇸 Burgundians · United States
1171
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,534 12:12 16:04 30:40 ⛏ Fast Castle
24 987 10:01 17:00 30:41 ⛏ Fast Castle
24 987 12:10 16:39 36:36 ⛏ Fast Castle
0 9 — — —
0 9 — — —
0 12 — — —
0 8 — — —
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,275 11,855 6,615 915 44,660 51,065
23,230 9,710 9,370 2,250 44,560 61,610
13,685 13,997 9,625 2,150 39,457 49,718
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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