AoeStats
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MegaRandom

508698653Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Inca · Denmark
1337
+14
🇩🇰 Malay · Denmark
1282
+16
🇩🇰 Wu · Denmark
1223
+18
🇩🇰 Spanish · Denmark
1222
+18
🇲🇽 Magyars · Mexico
1296
-17
🇬🇧 Mongols · United Kingdom
1294
-17
🇯🇵 Turks · Japan
1262
-16
🇮🇳 Vietnamese · India
1261
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,477 8:31 24:31 38:56 ⚔ Scout Rush
49 2,139 10:06 21:47 38:02 ⚔ Scout Rush
44 1,957 9:34 23:19 — ⚔ Archer Rush
36 1,607 8:38 23:18 37:19 ⚔ Archers into Fish Boom
33 1,435 10:04 24:30 36:57 ⚔ Scout Rush
30 1,341 10:17 19:50 34:46
28 1,238 10:29 14:16 — ⛏ Fast Castle
22 989 9:28 21:05 38:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,895 13,560 7,325 2,250 35,030 38,364
15,835 9,780 5,620 1,500 32,735 34,238
15,685 7,835 7,420 1,600 32,540 35,643
10,455 11,944 4,490 2,950 29,839 34,681
7,740 12,312 7,015 2,600 29,667 30,195
15,170 6,356 6,825 920 29,271 31,137
11,925 7,457 4,320 930 24,632 30,176
4,500 10,245 7,460 1,300 23,505 24,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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