AoeStats
← 从不压堡之人

Arena

510360149Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 41m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1051
+12
🇨🇳 Bohemians · China
1027
+13
🇨🇳 Spanish · China
1026
+13
984
+16
🇺🇾 Vikings · Uruguay
987
-14
🇮🇳 Celts · India
980
-14
🇮🇳 Bohemians · India
954
-13
🇺🇸 Persians · United States
952
-39
Player eAPM Actions Feudal Castle Imperial Opening
54 2,267 10:24 14:28 31:47 ⛏ Fast Castle
43 1,793 10:21 14:31 30:29 ⛏ Fast Castle
42 1,770 11:16 14:46 31:09 ⛏ Fast Castle
29 1,228 11:16 14:51 28:50 ⛏ Fast Castle
28 1,162 11:07 15:13 28:22 ⛏ Fast Castle
26 1,073 10:28 16:02 32:13 ⛏ Fast Castle
21 877 13:16 19:05 32:37 ⛏ Fast Castle
20 850 11:04 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,280 22,310 11,920 2,350 70,860 87,183
24,355 18,620 11,120 3,645 57,740 70,514
17,825 19,695 12,010 5,060 54,590 64,742
12,435 17,085 11,780 2,150 43,450 46,147
17,800 14,875 7,015 1,600 41,290 47,643
8,805 14,305 9,170 780 33,060 34,432
9,140 11,615 1,965 1,250 23,970 28,236
9,465 4,705 2,585 2,820 19,575 21,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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