AoeStats
← 从不压堡之人

Arena

510267651Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 36m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1076
+15
🇨🇳 Spanish · China
977
+19
🇦🇺 Persians · Australia
1065
-18
🇲🇽 Maya · Mexico
1016
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,046 10:57 14:46 30:41 ⛏ Fast Castle
40 1,454 9:49 13:44 29:39 ⛏ Fast Castle
27 963 11:21 21:04 27:33 ⚔ Skirms into Archers
21 763 10:04 13:50 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,000 13,505 8,340 2,400 37,245 43,548
14,780 10,915 4,595 2,265 32,555 38,995
11,825 9,485 5,755 2,150 29,215 31,902
10,725 7,265 3,665 2,150 23,805 27,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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