AoeStats
← 从不压堡之人

Fortress

509575187Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 66m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Sicilians · Netherlands
1039
+16
🇩🇪 Khmer · Germany
1023
+17
🇨🇳 Romans · China
1022
+17
🇨🇳 Huns · China
1001
+18
1093
-19
🇨🇳 Spanish · China
1047
-17
🇨🇳 Saracens · China
1038
-17
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,247 7:03 10:41 30:37 ⛏ Fast Castle
48 3,194 8:31 11:33 24:34 ⛏ Fast Castle
35 2,358 7:56 12:01 34:58 ⛏ Fast Castle
32 2,162 8:03 11:44 25:04 ⛏ Fast Castle
27 1,782 7:01 11:49 27:50 ⛏ Fast Castle
26 1,707 7:10 10:45 24:54 ⛏ Fast Castle
21 1,407 8:30 12:57 32:04 ⛏ Fast Castle
20 1,317 7:27 11:35 24:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,185 27,975 18,145 5,040 124,345 134,561
31,185 54,980 30,705 1,990 118,860 127,633
36,800 29,570 31,375 2,320 100,065 105,764
26,600 35,195 31,350 4,595 97,740 138,327
38,055 22,815 29,875 3,085 93,830 124,932
22,600 30,943 23,100 10,180 86,823 126,792
27,135 25,900 25,365 4,745 83,145 152,435
9,625 10,030 7,170 635 27,460 32,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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