AoeStats
← 从不压堡之人

Arena

509363706Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1216
+11
🇨🇳 Spanish · China
1088
+16
1028
+19
🇨🇳 Tatars · China
1020
+19
🇨🇳 Mongols · China
1108
-17
🇪🇸 Magyars · Spain
1098
-16
🇪🇸 Koreans · Spain
1084
-16
🇮🇳 Burgundians · India
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,895 10:54 14:51 34:26 ⛏ Fast Castle
53 2,702 10:04 15:02 39:37 ⛏ Fast Castle
48 2,437 11:12 14:50 30:49 ⛏ Fast Castle
39 1,991 10:11 14:38 28:43 ⛏ Fast Castle
38 1,924 10:33 14:07 28:39 ⛏ Fast Castle
37 1,904 10:21 16:49 28:02 ⛏ Fast Castle
27 1,383 12:11 17:58 26:30 ⛏ Fast Castle
26 1,307 11:23 15:35 30:54 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,025 28,500 11,720 2,455 71,700 89,044
26,430 23,695 15,290 4,300 69,715 91,438
24,035 25,261 17,035 2,205 68,536 81,277
18,225 27,670 13,305 5,180 64,380 91,265
20,040 18,725 14,195 5,365 58,325 86,776
23,570 12,258 16,750 3,660 56,238 68,183
18,515 17,600 9,985 2,575 48,675 56,264
17,190 14,345 11,215 760 43,510 46,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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