AoeStats
← 从不压堡之人

MegaRandom

509353698Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 54m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1097
+15
🇹🇷 Maya · Türkiye
1077
+16
🇹🇷 Inca · Türkiye
1058
+17
🇨🇳 Mongols · China
1042
+18
1143
-18
🇨🇳 Spanish · China
1106
-18
1043
-15
🇨🇳 Tatars · China
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,963 12:05 16:11 27:55 ⛏ Fish Boom FC
46 2,503 12:04 15:41 31:12 ⛏ Fish Boom FC
43 2,360 11:46 15:32 28:58 ⛏ Fish Boom FC
37 2,019 11:33 15:31 31:22 ⛏ Fast Castle
34 1,832 11:20 15:28 28:42 ⛏ Fast Castle
26 1,425 11:10 17:25 33:46 ⛏ Fish Boom FC
20 1,092 12:59 18:30 30:56 ⛏ Fish Boom FC
18 991 9:57 24:17 40:16 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,155 27,474 27,815 4,935 83,379 90,807
32,850 29,190 19,110 1,725 82,875 86,434
24,560 29,738 20,565 4,465 79,328 95,101
18,625 33,905 21,590 2,425 76,545 88,788
27,335 19,145 20,020 3,230 69,730 90,271
22,035 21,135 16,380 850 60,400 70,600
26,225 21,900 7,590 850 56,565 59,442
19,745 18,810 14,875 2,305 55,735 71,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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