AoeStats
← 从不压堡之人

Lombardia

509350255Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 21m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1165
+13
🇨🇿 Slavs · Czechia
1142
+14
🇨🇳 Poles · China
1124
+15
🇨🇳 Mongols · China
1098
+16
1161
-18
🇨🇳 Khitans · China
1121
-15
1056
-13
🇨🇳 Tatars · China
1047
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,164 10:44 14:27 — ⛏ Fast Castle
45 958 11:44 15:38 — ⛏ Fast Castle
45 963 10:39 16:06 — ⛏ Fast Castle
44 932 9:17 21:00 — ⚔ Scout Rush
32 687 8:36 — — ⚔ Scout Rush
31 660 11:57 16:33 — ⛏ Fast Castle
31 660 9:49 20:56 — ⚔ Archer Rush
26 556 11:07 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,400 3,775 900 200 10,275 10,374
4,895 3,814 300 275 9,284 9,548
4,325 3,089 895 130 8,439 8,869
4,070 3,475 250 300 8,095 8,630
4,920 2,621 250 125 7,916 8,485
4,150 2,861 565 250 7,826 7,572
3,605 3,161 880 0 7,646 9,537
4,425 2,245 250 0 6,920 8,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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