AoeStats
← 从不压堡之人

Oasis

509341549Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 67m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1148
+13
🇨🇳 Spanish · China
1106
+15
1038
+18
1029
+18
🇮🇩 Persians · Indonesia
1116
-17
🇬🇷 Franks · Greece
1081
-16
🇬🇷 Byzantines · Greece
1068
-16
🇮🇩 Japanese · Indonesia
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,387 11:24 20:27 33:32 ⛏ Fast Castle
50 3,380 10:57 14:48 30:11 ⛏ Fast Castle
42 2,846 9:14 16:49 38:05 ⛏ Fast Castle
41 2,776 11:25 18:53 34:06 ⛏ Fast Castle
38 2,593 10:59 15:06 30:06 ⛏ Fast Castle
36 2,471 10:12 15:58 31:14 ⛏ Fast Castle
35 2,377 10:14 14:00 41:43 ⛏ Fast Castle
33 2,275 12:31 16:32 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,480 40,841 28,525 3,475 132,321 138,820
61,060 25,245 28,295 8,355 122,955 140,758
49,650 18,075 33,270 4,160 105,155 115,850
39,200 31,804 30,760 3,135 104,899 127,831
26,975 26,970 27,905 11,590 93,440 147,540
31,100 32,975 26,900 2,190 93,165 98,404
31,535 31,496 26,945 2,350 92,326 130,790
34,900 41,580 11,155 3,280 90,915 105,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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