AoeStats
← 从不压堡之人

Oasis

509040666Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 24m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1428
+9
🇨🇳 Slavs · China
1265
+16
1184
+19
🇨🇳 Turks · China
1057
+24
🇹🇼 Vikings · Taiwan
1282
-18
🇹🇼 Hindustanis · Taiwan
1254
-17
🇨🇳 Dravidians · China
1252
-17
🇨🇳 Bohemians · China
1231
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,285 9:56 — — ⚔ Scout Rush
45 1,088 9:16 22:21 — ⚔ Archer Rush
38 919 8:39 21:48 — ⚔ M@A into Archers
38 906 9:34 21:59 — ⚔ Scout Rush
34 823 10:04 14:07 — ⛏ Fast Castle
33 786 12:33 — — ⚔ Skirmisher Rush
25 589 10:41 — — ⚔ Archer Rush
25 609 10:40 14:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,780 3,785 300 0 10,865 11,679
4,425 3,730 2,210 0 10,365 13,039
5,575 3,310 995 0 9,880 10,593
4,120 4,298 50 465 8,933 9,029
3,800 2,850 950 290 7,890 8,271
4,510 2,605 615 100 7,830 8,418
3,640 2,520 1,075 0 7,235 8,786
2,575 1,809 320 0 4,704 5,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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